Build Racks That Match Reality: Double-Height Rows and Blocked Slots
By jagduvi
Tags: feature, racks, 3d, cellar layout, release
Real racks aren’t perfect grids
Try to model a real wine cabinet and you notice it right away. The compressor housing eats a couple of slots in the bottom corner. A hinge blocks another. And the top row has extra headroom, so bottles rest in the gaps between the ones below — six across the bottom, five nestled on top.
Until now, Cellarion racks assumed every slot exists and every row holds exactly one layer of bottles. This release fixes both.
Blocked slots
Some slots just aren’t usable — a compressor bulge, a support beam, a broken divider. Now you can tell Cellarion about them: click any empty slot and choose Disable slot. The slot greys out with a cross, can’t receive bottles, and stops counting toward the rack’s capacity. Changed your mind? Click it again to re-enable it.
A bonus for wine-cabinet owners: if you import your cellar from an OENO or Vintec export, the cabinet’s own unusable-slot layout is applied automatically.
Double-height rows
Many racks and cabinets have a row or two with extra headroom — and no collector leaves that space empty. A second layer of bottles goes on top, resting in the gaps: six across, five on top, eleven bottles in a six-wide row.
When you create a grid rack, you’ll find a new Double-height rows field. Enter the rows that have headroom — for example 1, 3 — and each one gets its staggered top layer, in both the shelf view and the 3D cellar. The extra positions are numbered after the regular ones, so the positions of bottles you’ve already placed never shift.
Born in a real cellar
Both of these came from a single email from a collector in New Zealand, describing his actual cabinet: a couple of dead slots, and a top shelf stacked double. The best feature ideas come from real cellars — if your rack still can’t be built in Cellarion, write to us. It might be in the next release.
Try it now: open a cellar, create a grid rack, and make it match reality.